American AlchemyAztec 1948Look & assets

THE
LOOK.

Kodachrome ASA 10  ·  no film damage

The camera of 1948 with none of the wear of 1948 — plus every character, location, prop and vehicle that has to be locked before a single final frame gets made.

01 — Look bible

The camera of 1948, none of the damage of 1948

Kodachrome, ASA 10. Period colour science, modern cleanliness.

The era read comes only from emulsion response and lens behaviour — never from wear. No scratches, no dust, no hairs, no gate weave, no splices, no edge code. If a shot looks like found footage, it is wrong. It should look like a Kodachrome transparency that sat in a dark drawer since 1948 and was scanned yesterday.

Emulsion

Glass & camera behaviour

Stated positively in every prompt — Krea 2 runs at cfg 1, so a negative prompt is never evaluated

02 — Asset locks

Lock identity before you generate a single final frame

The storyboard deliberately skipped this — you cannot judge a lock before you have read the story. Now it matters: every one of the 133 shots will reference a sheet made here, so the disc stops drifting between shots and the faces stay the same people.

03 — Pipeline

How this gets made

Same framework as Morphologies of a Non-Human: a build script turns the plan into a batch JSON, a runner drives ComfyUI from it, every asset lands on a canonical name, and After Effects is assembled over the aftr bridge by id — never by hand, never by filename.

04 — For Bryan

Six things I need before this stops being a draft

Answering the first one unblocks scene 12. The rest change how much gets built, not whether.