Script & shots, in parallel
Every one of the 151 shots beside the script line it exists to serve — script, first frame, last frame, and both the free and paid render of each shot. Click any frame to see it full size.
Why the shots are in this order
They follow Bryan's script, not Jesse's. There are two scripts in play and they are structured differently.
- Bryan's short-film script — 26 scenes, 151 shots, IDs
A1-01…A1-87thenA2-01…A2-64. It dramatises the Aztec story in straight chronological order: the gate at dawn → the call → the disc → inside → the military → the recovery → the cleanup → Scully and the debunk → the trial → the coda. Every AI shot was generated from this document, so the shot order is its scene order. - Jesse's documentary script — an essay structure: cold open → the "hoax" framing → main interview → witnesses to the crash → recovery → the debunk → MIB → and the dramatised crash scene at the end. It is driven by VO and real footage, with camera-card timecodes (D1/D3/D4/D5) for the documentary B-roll.
So these shots are inserts, held in story order, for Jesse's edit to place where the narration calls for them. The numbering is a filing system, not a running order for the finished film. The one place the two scripts meet directly is the dramatised crash scene — diner, night highway, the homestead at dawn, Hart Canyon — which is new material and is tracked separately in docs/new-script-2026-09-16/.
The five columns
- SCRIPT — Bryan's line for the shot, plus the intended motion and the original generation spec.
- FIRST FRAME — the locked still. This is the frame the video models are conditioned on.
- LAST FRAME — where the shot should end up. Only a handful exist so far; the rest are placeholders and most will need generating.
- FREE GEN — the local render, MiniMax H3 or LTX 2.5. Costs nothing but GPU time.
- PAID GEN — reserved for Kling or Seedance on the shots where the free render is not good enough. Empty until we spend.
free gen rendered
still only
hero shot
